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Answer by scottharber

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Found it. Sharing the love in case someone else has this question and finds this thread: // ------------------------------------------------------------------ // Extracts information for lightmapping, GI (emission, albedo, ...) // This pass is not used during regular rendering. Pass { Name "META" Tags { "LightMode"="Meta" } Cull Off CGPROGRAM #pragma vertex vert_meta #pragma fragment frag_meta #pragma shader_feature _EMISSION #pragma shader_feature _METALLICGLOSSMAP #include "UnityStandardMeta.cginc" ENDCG }

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